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Make & Go

A Mobile Game for Children with Autism

Children with autism usually need special training of their speaking and motor skills to develop their communication abilities. Puzzle game with sounds can be a special tool to help autistic children develop their speaking skills and build up early vocabulary. Make & Go is a vehicle assembly puzzle game that was designed for mobile tablets. By utilizing interactive features of tablets, the game will help autistic children familiarize themselves with sounds, pronunciation, and vocabulary of common vehicles when engaging them into puzzle tasks.

 

Course: ArtGr672B Human Interaction Design

Skills: UI • Logo • Illustration

Software: Illustrator â€¢ Photoshop â€¢ InDesign

Museum Planner

Planner

A Museum Management and Touring System

Planner is an interactive management and touring system designed to meet specific needs of both museum administrators and visitors. One the one hand, it assists the administrators to label, categorize, and update museum exhibits with ease. One the other hand, it provides information of exhibits to visitors at museum kiosks to help them plan their own customized tours in museums based on their time limit, interests, age, and education backgrounds. The project was presented at Applied Human Factors and Ergonomics (AHFE) Conference in 2012, San Francisco, and related paper was included in conference publications.

 

Course: ArtGr672 Graphic Design and Human Interaction

Skills: UX • UI • Web design • Prototyping

Software: Illustrator â€¢ HTML â€¢ CSS

 

Role: Front-End and UI designs

With: Stefan Ganchev, Kegeng Liu

Nikonnect

Nikonnect

Nikon Wireless Mobile Utility App Redesign

Nikonnect project focuses on a redesign of usability and functionality of current Nikon wireless mobile utility app in both iOS and Android platforms. Prototype and Based on a user need analysis, the project redefined six core functions of a wireless mobile app and prototyped them with new interaction flows and user interface(UI). A comprehensive usability test was conducted on the new app's prototype in UserZoom and data collected from the test were used for further refinement of the prototype. The prototype and app icons showed here are for iOS system, which were part of my design reponsibilities for this project.

 

Course: Art5984 User-Centered Design

Skills: UX • UI • Mobile design • Prototyping

Software: Illustrator • Axure • Photoshop

 

Atlas

Atlas iOS App Prototyping

The Atlas system used by Virginia Tech’s IT department is an Oracle forms based system used for work orders, inventory, purchase orders, human resource management, budgets, and account receivables. The Pickticket/Picklist aspect of the system is used in the field to place orders for specific tools or consumables from the warehouse inventory. However, the system hosts numerous problems for users, effecting efficiency and usability. A redesign project was conducted to the system and a new iOS app prototype was created with two different screen size interfaces(iPhone and iPad). Prototype and images showed here are from iPad screens of the prototype, which were designed by me.

 

Course: Art5984 User-Centered Design

Skills: UX • UI • Mobile design • Prototyping 

Software: Illustrator â€¢ Axure â€¢ Photoshop

 

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